
Steve:
I’ve always had a bit of a love/hate relationship with action games which stems back to playing Devil May Cry on the PS2. At that time, it was my first real experience with the genre, and initially I was very impressed; until I got horribly stuck on one of the games later bosses, and decided to give up. As time went on, subsequent iterations of the Devil May Cry series became even less forgiving, and even more pre-occupied with embarrassing and juvenile depictions of its female characters and their sexuality. Likewise, the other games in the genre always seemed to offend me in some way; whilst the Ninja Gaiden games have an excellent combat system, they’re just too cheap, and my experience with God Of War 2 left me feeling underwhelmed. As a result of this, I went into Bayonetta with extremely low expectations.
However, after playing through the demo I was really pleasantly surprised, as Bayonetta manages to avoid most of the pit-falls I usually associate with games of this type. It’s good to see that the games difficulty seems to be manageable, and not just ridiculously hard, as is often the case. The combat mechanics are deep whilst still being extremely simple at their core – I often feel that action games (especially the Devil May Cry franchise) make the combat mechanics too involved, whilst not giving you enough indication as to how best to use the skills available to you, leaving you feeling slightly bewildered. The game also rewards you quite heavily for evading attacks, as a last-minute dodge puts all enemies into slow-motion, and really lets you capitalise on the counter-attack. The game doesn’t make this too difficult to pull off, and as a result, makes you feel powerful and also helps keeps the game moving at a brisk pace.
However, I do have a few gripes with the game, and though the graphics are generally very good, (there are a number of really neat visual touches – like the butterfly wings that appear when you perform a double-jump), in trying to accomodate numerous enemies on-screen at the same time, the camera sometimes feels a little too zoomed-out, which can make the characters look a little small. By far my biggest gripe with this game though, is its infantile and un-necessarily sexual treatment of the lead character; for those who are unaware, the lead characters clothes are made out of her own hair, which also transforms into weapons during combat. The caveat to this is that when the hair transforms into a weapon, the lead character is essentially left naked. This just comes across as being gratuitous and naive, and that the only reason it has been included is for the developers’ amusement. In saying that, though, it doesn’t seem to be handled quite as badly as in the Devil May Cry series (as far as I can tell from the demo, anyway) as there are no extended slow-motion crotch shots, or breast-jiggle physics on display.
Despite this though, my time with this demo was a lot of fun, and if the whole game turns out to be this good, I might even be tempted to buy this when it releases. Given my chequered past with games of this ilk, that’s probably the biggest compliment I could give Bayonetta.
Russ:
As video game blogger, I thought there was an unspoken rule that we’re supposed to make fun of Bayonetta. I think a lot of that has to do with the fact that the main character looks alarmingly like Sarah Palin. Either way, I wasn’t planning on enjoying this demo at all, but I ended up really liking it.
To be fair, I had no idea that it was made by the guy who made the first Devil May Cry (but I figured that out in about two minutes), especially being that it’s a SEGA game. Honestly, this is my most enjoyable SEGA-produced gaming experience since some random House of the Dead game many years ago. Bayonetta looks really good, even down to the super-cool menus, although the Sarah Palin character sprite could be bigger. The easiest difficulty is dumbed down to automatic/single-button combat moves, so I actually opted for a more difficult setting; truth be told, I enjoyed the challenge and rhythm of this bloody button masher. The game feels distinctly Japanese, especially considering the cheesy techno background music, surreal/confusing story, and grading system after every major battle.
There are still some issues that I need to have cleared up before thinking about buying this game. First, the game must have a decent length to separate it from rental status. If it proves to have 10+ hours of gameplay, it might warrant purchase. Secondly, I didn’t see anything about an upgrade system, but I hope there is, because that would be a big selling point. Games like this need an incentive to keep playing, and I’m not too sure if the story will be enough to keep us going. Being that this game has already been released in Japan, I could probably find these two things out with a little research, but I’m lazy. Final verdict: I’m pretty sure that anyone that likes action-arcade games should try out this demo.
Mark:
I never understood all the hype behind this game. To me it just seemed like another forgettable Devil May Cry-ish beat-em-up, and even after a few minutes of gameplay, I was still ready to dismiss it as such. As the demo went on and I became more familiar with the controls and the pace of the game, it really started to grow on me. The action was smooth, it looked good, and was just campy enough to not take itself too seriously. I like that.
Of course it is still injected with that unique form of Japanese sexuality. You know the kind where they try to design the girls to look like westerners, but they still have those unmistakable Asian faces and ridiculously huge boobs (I’m not complaining). I feel a little gypped, though, because I heard about this epic scene that the 360 demo has with falling clocktowers, dragons, and statues, but all the PS3 demo had was this very nice looking garden. I guess they’re pretty much the same thing.
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