
The demo for Mirror’s Edge dropped onto XBLA today, and we laid some fingers on it. Well, thumbs, actually. Our impressions:
Mark:
Beautiful. Beautiful girls doing beautiful gymnastics in a beautiful setting. This is what I thought through the whole demo of Mirror’s Edge. Although I pre-ordered it, I wasn’t entirely sure if I was going to truly enjoy it, but now I can’t wait for November 13, and believe me, I’ll be wearing my free runner-bag proudly.
In my mind, I always related this game to Assassin’s Creed, mostly because of the parkour-style gameplay, but also because it’s something so different right now In this age of shoot ‘em ups, it’s completely refreshing. A huge, almost monochromatic but vibrant city that’s just as major a character as anyone in the game is such a cool backdrop. The controls work well, and most importantly, I feel the game knows what you want to do. It sets you up for success, but doesn’t hand it to you. The little bit of free-running, evading, and fighting/disarming I did was exhilarating, and I can’t wait to explore the rest of the world. Great demo.
In addition to the free messenger bag, pre-ordering the game came with a code to play the “time trial” mode. I don’t have time to play it now, but I’m looking forward to it this afternoon.
Russ:
I don’t like it when 75% of your “demo” is having to play through the tutorial part of the game. That’s more work than play. That being said, the game part of it is pretty fun. The FPS perspective makes for a very crisp and personal experience, and it is pretty fun to vault yourself all over the place. It’s a little hard to figure out where you need to go, but I guess that can also be a testament to how free and limitless the experience is supposed to be.
Also, running around so quickly makes me feel like I’m missing something. Maybe it’s ingrained in my little gaming mind, but I just can’t rush from one spot to the next without feeling like I’m missing out. Overall, it is a unique experience, but basically the same thing as playing Prince of Persia or Assassin’s Creed but in a different view. Unless it has something deeper to it that isn’t seen in the demo, I probably will make this a rental.
Tyler:
Mirror’s Edge looks good. Really, really good. As soon as you push start you are treated to a flash-looking, cel-shaded back story to the game. The animation in crisp, but still… it’s animation. Then the game starts and it looks real. Seriously, real.
Enough about the looks. the game is so smooth it handles like a velvet baby. Movement is tight but with a little bit of sway that compliments the idea of the first person perspective without being dizzying. This is helped by the fact that the layout is fairly easy to pick up and play. The only places I felt a little mired down were where you have to do a reverse wall jump up to the ledge for the first time (which I failed about 8 times) and the part where you jump from one building to the next and must take an enemy out right quick. Turns out didn’t pay attention in the combat portion of the tutorial. My fault.
By the end of the demo I felt completely fluid, though. After repeating the portion 5 or 6 times I got the flow down pretty well and felt damn cool leaping effortlessly around sky scrapper rooftops like a bandit. The parts of the game where you are running from the groups of enemies really rattle you and get the old heart pumping, you get this feeling of ”OH SHIT!, where’s the fucking exit!”. A whole game built around this mechanic seemed questionable only months ago, but now you could say that I have…. faith? (Boo!)
I can not wait for this game. I’m going to play the demo again.
PS – And how about those funny idle animations?
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