
Mark:
Man, I really wish there was a game where you were in regular city streets that are filled with crazy zombies that are trying to eat you, but you still have a bunch of weapons with a ton of ammunition. And wouldn’t it be cool if the zombies spawned in different places every time so you could play it over and over and it wouldn’t get boring? Also, I wish that game would have two player, wait no, four player co-op, so you and three friends could run around blasting the undead together, but if you didn’t have three friends, the AI was good enough that it would actually help you instead of hurt you. And it would be rad if you and your friends could give each other health and stuff when you need it? But most of all, I wish there was a game that had all this, but there was a mode where you got to play as a zombie and had to try and kill people online. That would be really fun.
What did you just say? A game like this already exists? That’s very exciting. Oh, but there’s a catch. No story? I guess I can deal with that, it’s not like COD4 online has a story (although offline it does). It’s kind of short, too, with only four “episodes” you say? That’s not too bad, as long as they all feel at least a little different, which I guess they do. Well, it seems like even with those few hang-ups, this could be a really great game, and one of the best multiplayer experiences of the whole year and possibly beyond. What’s this game called?
90/100
Russ:
I reeeeeaaally liked The Orange Box. I never played Half-Life 2 until then, and the whole experience is something that’ll stay with me for a while. Not to mention the awesomeness of Portal. So when I heard that Valve was making a new zombie FPS game, I was all over it. Matter of fact, it was the only game I pre-ordered this holiday season. It’s got everything you could ask for – 4 player co-op, fast gameplay, and a helluva AI system.
When you team up with three other friends, there’s a lot of fun to be had. Not just in trying to complete the missions, but in messing around and creating a general ruckus. Unfortunately, the game doesn’t have a whole lot of depth to it. Although what is there is awesome, it just happens to run dry before you really want it over. And as much as I love the co-op, I wish there was a bit more story (or any, for that matter). Although the game has varied AI which makes the experience a little different every once in a while, it does tend to get a little stale after a while. That being said, I look forward to keeping this game in my library for future DLC, and to play it every once in a while.
89/100
Tyler:
If 2 years ago someone would have asked me to make a list of every conceivable attribute that I would want to see in a co-op FPS about zombies, L4D would have ticked so many of the boxes that I would be hard pressed to say that Gabe Newell is anything but my personal omniscient fairy godfather. This game has given me complete trust in Valve, so much so that I would buy stock in those sons of bitches if the recent economic crisis didn’t leave me eating Pork N’ Beans out of a tin can at the switch yard.
The key to the game is the people that you play with. Friends = good game. Anyone matchmade from xbox live = shit sandwiches all around. But when you do get the right group together, the game can illicit a small fraction of the terror that would be felt by a swiftly advancing mob of feral cannibals, and that is an admirable achievement in itself. One of the main qulities that I think everyone wants to see evolve in the online arena is teamwork; I’m tired of the PCrs hogging all of the cohesivness. L4D is a game where working together is not an option. It’s nice to see that. To quote Jim Sterling:
Hey dickheads! Left 4 Dead is not Halo!
92/100
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