Posts Tagged ‘fallout 3

16
Nov
09

Cleaning House: Threevue Review: Fallout 3


Believe it or not, quite a few things happen behind the scenes here at Threevue HQ. For instance, did you know that we spend lots of time procrastinating, napping, and dry-heaving from worry worting? Bet you didn’t. And because we’re so busy, sometimes we let reviews of games slide right through the cracks. Cleaning House is a feature in which we attempt to right the wrongs of our past, and provide you with some quality, half-assed product. Enjoy!

Russ:
Although I don’t want to admit it, I was slightly drawn towards Oblivion. But its mixed reviews and fantasy-world setting were enough to keep me away, anxiously waiting for my swan song (at least initially): Fallout 3 was developed by the same company, and there wasn’t an elf to be found anywhere. I haven’t played a solid RPG in a while – I feel that games like Mass Effect and Fable II were more like “adventure” games than a bonafide grinding/leveling role-playing experience – and I was ready to jump in whole-heartedly.

I’m glad I did. Fallout 3‘s FPS viewpoint brings an intimacy I’ve never experienced in an RPG, and I loved it. Most of my RPG experiences don’t expand beyond the Final Fantasy games, and I’ve never felt any connection with the main characters; but in Fallout 3, I was immersed. If you look beyond the critics’ gripes (mostly just pop-up and somewhat glitchy gameplay) you’ll find yourself dropped into a world that is both parts old and new, ugly and beautiful, frustrating and exhilarating. I completed all 30 missions and discovered 100 locations in less than 40 hours of gameplay, and I was disappointed that my adventure ended so quickly. Thankfully, the DLC extended the experience significantly, although in hindsight I partially wish I had waited for the Game of the Year edition and spent $60 instead of the $110 I paid altogether. Then again, experiencing each new chapter of the game as it was released was a lot of fun, too. At the end of the day, Fallout 3 is one of the best games of 2008 that bled well into 2009, and a truly must-have experience for any Xbox 360 owner.

93/100

Tyler:
Russ said it; Fallout 3 is an experience. And in that experience is a gigantic whirlwind of people, locations, items, enemies and a storyline that sometimes collide into each other in less than favorable ways. In this game’s case, it’s unforeseen glitches. Dead NPCs, prematurely-ended quests and accidental thievery can put a damper on any adventurer’s journey through the wastes. Thankfully these instances in Fallout 3 are hardly game-enders; in fact, they serve to reinforce the notion that this game is massive. So massive that it’s hard to feel satisfied even when completing side-quests. As a player you feel that there has to be more out there, another quest in the next town. That’s what Fallout 3 gives you. Now that’s pretty immersive if you ask me.

While those collisions don’t ruin the game, they do tend to break the illusion and the flow of the play. Added to this are the rickety animations and robotic models of the characters, the repetitive dungeons subways segments and fact that sometimes the game just doesn’t give you clear information and you kill the wrong people or make the wrong deal. I can deal with those things, the only real wish I have for Fallout is the tightening of the shooting. Think of how you firefights in COD4 play out… skillfully, accurately and with a certain finesse, right? Now how about Fallout 3… stiff, analog and not the most fun, am I right? If you don’t agree then just imagine playing the whole game without VATS. Good luck sniping!

I hope it’s clear that I frontloaded this review with all the worst things I have to say. In the end, after playing the game for so many hours, helping the tykes in Little Lamplight, fending off the Garys, leaving Vault 101 for the last time and fighting along with Liberty Prime, I came to really love this game. Like, “one of my favorite games of all time” love it. All of the misgivings I listed above are still there, but like Dennis Quaid in Enemy Mine, I’ve now spent years with something that I originally had trouble dealing with, but after so much time I now I know and love it (and it’s having my baby). I’m still not done with the game, but Ive played it for over 80 hours. With two more DLC packs to go, I’m very hesitant to complete what has been one of the best video game experiences of my life.

95/100

Giang:
Somehow The Wasteland may be described as a barren landscape. At the same time the world feels so full of life. You quickly learn that this infertile land is one of opportunity – quests, loot, a variety of towns and recognisable landmarks that echo a once standing D.C.. And how you approach it is entirely up to you (it is interesting to note that ironically, the Vaults are a place where life is a fruitless existence).

Most of the missions you encounter can offer reward or ramifications. This all ties in the with the game’s Karma system, dictating whether you’re good, evil or neutral. Progression through the main story line will also present you with these choices, even though they are few and far between. And it all climaxes at a rather dissatisfying ending. All NPCs look like wax mannequins and their animations are startlingly underwhelming. Everyone seems to be ice skating and moon jumping across the world, including yourself when you’re in third person view.

Real-time combat can be a frustrating experience if you opt for the FPS controls. The Vault-Tec Assisted Targeting System (V.A.T.S.) rather offers players an opportunity to assess and think about how they might approach the situation – something is near impossible with regular shooting controls. You pause time, target a creature (human, dog, mutant, weird lobster thing) and a specific body part (limb, head, tentacles), each one having a percentage of chance to hit. Once that’s done you press play and watch the decapitation unfold in vivid, blood-spraying slow-mo. It’s an incredibly satisfying and fun to watch system, especially if you have the gratuitous ‘Bloody Mess’ perk turned on.

Gaining a level offers players to cash in skill points and a perk, allowing players to customise their game style. You could go all Rambo, with focus of melee attacks, or be the silent killer, picking off enemies with stealth and precision. What you end up with is a character that should be deeply fine tuned to your playing system.

This game is filled with choices. Where to go, what you do and say, who you kill and how you do it. It can get clumsy at some spots, but otherwise it’s a well imagined world that will keep you continually seeking out for more.

93/100

Steve

Gargantuan: (adjective)
enormous; colossal
Epic: (noun)
A literary or dramatic composition that resembles an extended narrative poem celebrating heroic feats

There are a great number of terms that can be used to describe Fallout 3 when trying to give people a better sense of what the game is all about; action-adventure, RPG/FPS hybrid,  and post-apocalyptic science fiction to name just a few of them.  However, the two definitions listed above are probably the two most apt terms I can think of to describe the experience I had playing this game.

To say that Fallout 3 is huge really does do it a disservice; I put in the region of 130 hours of play time into it (including all of the DLC).  This is due in large part to the fact that playing it is like having the videogame equivalent of ADD – it’s far too easy to start what is essentially a simple 30 minute fetch quest, only to find you’ve spent ten hours wandering around, meeting people, finding new quests, getting into random fights, pillaging loot, and becoming genuinely absorbed into the rich world that Bethesda have created.  In my opinion, this quality is Fallout 3′s single greatest strength, and one which had me captivated by the time I left Vault 101.

It’s because the game is so absorbing that it’s easy to forgive much of the games faults: it’s filled with minor glitches, the FPS elements are a little clunky, sometimes choosing the wrong option in a dialogue tree will result in quests being denied to you; couple this with the game’s too-frequent autosave feature, and you can find yourself having to revert to an older save and replaying sections of the game again just to correct a mistake made in the blink of an eye.  It’s also worth noting that using the VATS system slows the combat down to a crawl – whilst I actually quite liked this (though the combat isn’t exactly frenetic, the slower pace does make it feel more methodical – even tactical) it does make the game quite slow in places.  Those who suffer from a lack of patience may not be so ready to forgive this.

However, as previously mentioned, all of these faults are relatively minor when weighed against just how utterly compelling this game is.  Whilst Fallout 3 may be a little technically deficient in places, it has a vast amount of charm.  For example, a side-quest in one of the DLC packs sees you clear an area of enemies; the game then rewards you, not just with XP for completing the quest, but in a strange juxtaposition to all of the violence that’s just occurred, lets you play tag with a child that lives in the area you’ve just cleared out.  After moments like that, I find it hard to say anything bad about this game at all.

94/100

28
Aug
09

Nuka Cola Bottles… Do It.

Nuka_Cola___old_school___by_Whatpayne

Deviant Art user Whatapayne is awesome. You want proof? Look at the above pic. This guy has made multiple printable versions of ALL of the Nuka Cola bottles from Fallout 2 & 3. Just peel off the original labels, print the Fallout ones and glue them up. Best part of the whole deal? You can do this in about 10 minutes for the price of a delicious Coke (preferably glass bottle). Win effing win.

20
Jul
09

Leaving Vault 101 For The Third Time


I spent a good chunk of my weekend finishing up the Point Lookout DLC in Fallout 3, as well as closing in on a few of the achievements I never got to earlier (word to the wise, there’s a store near Tenpenny Tower that has most of the items you need for the “make every custom weapon” achievement). But now I’m left with two sets of achievements that I didn’t get the first time around: reaching levels 8 and 14 as Good, Neutral, and Evil characters. My first time through I didn’t figure out until later that you could do a quick trick to get all three at once, so I have to start with a new game altogether to get the Neutral and Evil achievements.. So now I’m leaving Vault 101 for the third time; the first two happened in my first playthrough (because there’s a quest that involves returning to 101, remember?).

Considering I’m at level 2 just by leaving Vault 101, I should be able to run through the first 14 levels in less than 10 hours. 10 hours for four achievements sounds like a pretty bad play vs reward ratio, but I have really been enjoying this game lately and it doesn’t seem like work at all.

16
Jul
09

DLC Review: Fallout 3′s Point Lookout


Lordy, I love me some Fallout 3. This has to be the first game I’ve ever played that has satisfied me with continuous downloadable content so constantly. My hat’s off to Bethesda, who has not only released FOUR packs for Fallout 3 (and a fifth one on the way), but they keep getting better with each new DLC.

The Point Lookout content takes place in rural Maryland (and by “rural” I mean “backwoods”) and is just plain HUGE. It is so big that there’s a 40-point achievement for finding all the location on the map. Also, there are five main quests and seven hefty side quests. That’s quite a bit of bang for 10 bucks. The story itself is quite good, and its usual moral-and-decision-based gameplay left me at a fork in the road. Honestly, I wasn’t sure which way was the right way to go. At the end of the day, I’m personally okay with my decisions and I applaud Bethesda (again) for coming up with such smart dilemmas in their games.

If you’re playing Fallout 3, this DLC should be bought, second only to the Broken Steel DLC because that one unlocks the level 30 cap.

11
May
09

Do NOT Forget This Footlocker.


I’ve been spending a little quality time with Fallout 3. The Broken Steel DLC, specifically. I had kinda-sorta finished The Pitt DLC last month and hadn’t touched it since, but I knew I needed to go back and finish it up completely before moving on. Let me break down a little bit so you know what I’m talking about.

When you enter The Pitt, just like in the previous Operation Anchorage DLC, they take away your weapons. Seems fair, since they don’t want you mowing down everyone easily with the alien blaster. The problem is, I missed the queue in the game when I was able to get my stuff back in The Pitt, and had to look all over for it. I went through and pick-pocketed everyone in sight looking for keys, and I ransacked every place in the map, until I found one lame footlocker near the arena section of the map, which you see both above and below.

So, after three hours of searching and general annoyance, I found my old stuff again. For the love of all things bright and beautiful in this world, remember where this footlocker is. Oh, and the Broken Steel DLC is pretty sweet, BTW. It opens up the level-20 cap on the game, and I’ve already leveled up twice; it’s very rewarding.

04
May
09

Prepare Yerself.


One thing we hope here at Threevue.com is to not be called liars. And since both Mark and Tyler have been yearning to play more Fallout 3 and have been waiting for the final DLC (“Broken Steel”) to be released on Cinco de Mayo / Boys’ Day (i.e. tomorrow) before diving in headfirst. Hopefully, we’ll see lots of Fallout 3 banter on this site in the near future, or else we’re liars.

“Broken Steel” allows the game-ending finale to not be so game-ending, and increases the level cap from 20 to 30. Oh, and it probably has a new story or something, but who cares, right? I’ve already played through the first two DLCs (“Operation Anchorage” and “The Pitt“), so the other two babies editors have some catching up to do. Considering I just spent over 64 hours with a role-playing game, I think I’ve earned a break.

20
Apr
09

Fallout: New Vegas


(Picture taken from Resident Evil: Extinction. Yes, I sat through the whole trailer for it!)

People must be bored, because all types of news bombs are being dropped like they’re hot today. This morning Bethesda announced that our favorite RPG of last year, Fallout 3, will be getting a little brother released sometime next year called Fallout: New Vegas.

To quote them folks at Bethesda, “It is not a sequel to Fallout 3, it’s simply another Fallout game in that universe.”

What does that mean specifically? Hopefully it won’t be a point-and-click adventure. Actually, that doesn’t sound that bad, if they pulled it off.

27
Mar
09

DLC Review: Fallout 3′s The Pitt


Fallout 3‘s latest DLC, entitled “The Pitt” became available for download this week. It opens up the game’s vision of what Pittsburgh would be like in 2277, and features one large quest broken up into three sections.

The DLC adds a few new things. The first being that they implement an arena-style challenge part, which you see in many RPGs. There are only three battles, and their load times last longer than the fights themselves. I wish there was an option to continue to fight people after the quests are done, but there isn’t. Secondly, there is a section where you must collect 10 steel ingots, out of a possible 100 found in various hidden places. There’s an achievement for getting all 100 of them, but it gets to be a real pain in the butt if you didn’t start with a walkthrough. I currently have about 65 and I really don’t think I’m just going to stumble upon the remaining 35 on my own.

All in all, there is about 2 or 3 hours of content for $10, same as the previous “Operation Anchorage” DLC. Considering you can get 80 hours of content from the game’s $60 retail price, the ratio doesn’t add up. But if you’re done with the regular game and are starving for something new, this is for you. Otherwise, I’d wait for the third DLC to come out and get all three and once; you’ll probably have a better time that way.

24
Mar
09

Fallout 3′s Second DLC, “The Pitt”, Out Now


Xbox 360 and Windows players rejoice (sorry, PS3ers), because we just got some new downloadable content for everybody’s favorite RPG, Fallout 3! This month’s episode features a whole new area, “The Pitt”, which is a post-apocalyptic vision of the great city of Pittsburgh. Surprisingly enough, it looks just like how I imagine Pittsburgh to look like today:

I’ve played the first 30 minutes or so, and it’s as good as everything else in Fallout 3. Meaning, it’s pretty damn good.

Update: On second thought, there seems to be a plethora of glitches and bugs with this current content. I’ve had my game freeze three times while loading the next area/scene. Word to the wise, save your game often. Also, there are all sorts of weird red exclamation marks that don’t seem to be there on purpose, and the ground is sometimes rainbow-colored.

Update, again: Looks like they’ve pulled the DLC from Xbox Live Marketplace until they straighten things out. You think that’s gonna stop me from playing the game? Sheesh.

02
Feb
09

Reflections on the End of MGS2, Thanks to Mark’s Reflections on the End of Fallout 3


I was inspired by Mark’s rant about the ending of Fallout 3, so I thought I would reflect on an ending that gave me a similar slap in the face.

So picture this: it was the fall of 2001, and I just shelled out $350 for a new PS2 and a copy of the just-released Metal Gear Solid 2: Sons of Liberty at the PX in Fort Lewis, Washington while home visiting my parents. I had just read a glowing review of the game at the then-credible GameSpot.com, who gave the game a 9.6 out of 10. I sat down and began what GameSpot promised would be “a 15-20 hour game“, relishing in the awesome graphics and Raiden’s naked buttocks.

So, consider my utter surprise when I finished the game in 7 hours.

I calmly watched the entire credits, assured that I had at least 8 more hours of play ahead of me, and this was just Hideo Kojima messing with my head again. Yeah, then it went back to the title screen. No biggie, I would just start a “new game” (Oh, how clever you are, Kojima!) and then the rest of the game would resume…wtf??!? I’m back on the bridge with Predator armor again??!??

I was so mad that I seriously considered taking my PS2 back. Lucky for Sony, I don’t like taking things back to the store.

02
Feb
09

Reflections On The End Of Fallout 3, a.k.a. The Most Boring Title Ever


I needed a few days to let the shock of the end* of Fallout 3 subside, and to give me a few day to sort out what actually happened. Because of the major spoiler potential, after the break I’m going to discuss a few of my thoughts about the ending with no particular rhyme or reason. Continue reading ‘Reflections On The End Of Fallout 3, a.k.a. The Most Boring Title Ever’

31
Jan
09

Boys In The Hood

Check out this motley trio of post-nuclear gangbusters. This rag-tag band of Capital Wasteland wanderers is becoming an unstoppable tour-de-force of bark and bite, bit a little radiation throws in for good measure.

My Fallout 3 gang currently consists of Courtney, which is my character named after my sister (she’s half nude because I had just finished a quest where all my gear got jacked, not because I made her that way), Dogmeat, my newly found canine companion, and Fawkes, the most charming Super-Mutant I’ve ever met. This is a shot of us kicking it in the Scrapyard, which is also Dogmeat’s old home.

If you see us walking your way, you’d be best to cross the street. Trust me, you don’t want any of what I got.

27
Jan
09

PSA: Fallout 3 DLC Available


Call it a trend or what have you, but this is my second public service announcement in two days.

Fallout 3‘s Operation Anchorage DLC is available today for $10. I will be downloading mine with a quickness, I need a break from the super-frustrating world of Alone in the Dark.

18
Jan
09

Welcome to Albion


That’s right, I did play Fable 2 yesterday. A friend at work is going through the same post-holiday game crunch that many of us are, and was more than happy to let me borrow it. I only played for about an hour, and the only opinion I’ve garnered so far is that it’s like Zelda with good graphics and voice acting, which is not a bad thing.

I can tell though, that it’s going to be a Beatles/Elvis (or if you’re a nerd, a Lord of the Rings/Matrix) scenario between Fable 2 and Fallout 3. You can like them both, but you can’t like them both equally. Maybe it’s because I’ve already put over 30 hours of my life into it, but at the moment, I’m leaning towards Fallout 3.

08
Jan
09

Four Score and Seven Years Ago…


There it is, abandoned deep within the halls of the Museum of History, the rifle that freed the slaves, Lincoln’s repeater.

I finally found this one last night during the “Head of State” mission. Many, many feral ghouls had to die in the process, but that’s what they get for being disgusting freaks and standing in my way. The repeater starts off at about a 32 damage rating, which makes it my most powerful weapon. Luckily, it can be repaired with regular ol’ hunting rifles, with are anything but rare in the Wasteland.

The next weapon I really want to find is the one in the crashed alien spaceship, but I’m not sure where to find it right now. I’m sure I’ll stumble across it soon enough.




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