
Mark:
Dead Space took a genre that is borderline tapped-out, and made it better. It stood on the shoulders of those survival horror games that had come before it and proudly proclaimed, “I am here! I am pushing the limits of our imaginations! I took what you did and made it better! Better looking, better sounding, and much, much scarier. The bar has been raised and I am the new standard!” It then proceeded to tear the limbs from the geriatric bodies of its predecessors and stomp their heads into the steely cold and blood-red deck of the Ishimura.
I loved Resident Evil 4, the game the I compare closest to, and I still do, but RE4 is to a cheeseburger what Dead Space is to a 22oz dry-aged, bone-in ribeye. Both good on their own, but side by side, there is no comparison. Dead Space is beautiful, engaging, and terrifying, and a must-play for anyone who considers themselves something more than a casual gamer. If a film like Event Horizon can be seen as something at least relatively close to “art,” then Dead Space should be hanging on a wall in the Louvre. Internal elements like stasis, kinesis, and especially the zero-G scenes are miniature little works of art in themselves, like Mona Lisa’s smile, or Adam’s testicles. Dead Space has succeeded in not only pushing the survival-horror genre forward, but video games in general.
Now, my obvious boner for the game may have you thinking that I’m going to give it a near-if-not-perfect score, but I’m not, and here’s why. If you did a little prior research in the game like I did, you know that there is a very large and involving backstory to this universe by means of the animated comic and the movie. The game itself, however, almost completely fails to push the story along. For all the incredible action in the game, the story seemed like not much more than just, “You are stuck on a spaceship with monsters. Try to make it off alive,” and that’s it. What they do, also, is wait until the very last level, and with a single NPC’s monologue, feed you the beginning, middle, and end of everything. Then you fight a final boss and you may or may not make it off alive, I don’t want to spoil anything. Therefore, I felt I had to knock some points off the top.
90/100
Russ:
Dead Space is simply the right game at the right time. It’s been about two years since I played a scary game (Resident Evil 4), and I just got my Xbox 360 back after not having it for about three months. What better way to break it back in than with a game that’s not overly innovative or demanding, but really satisfying? Dead Space takes a lot of queues from previous games – Bioshock’s “find out what happened in a decimated city” story, Half-Life 2′s gravity gun, Mass Effect’s stasis biotic, and Resident Evil 4′s overall control and feel. Take note, that’s quite a caliber of games to be compared against. Dead Space mashes these influences freely and beautifully, and it simply doesn’t expect you to take it for more than what it is; an extremely polished, solid game with a few pleasant surprises thrown into the mix.
There are a couple gripes, as with any game. I didn’t like the last chapter, it felt cheap and a bit like treading water in a moment that should be a little more “accelerating”. By the 7th chapter or so, I had the game’s system down pat, and was starting to get a little bored. I wish they had done a better job of hiding the game’s length – I mean, you can just jump onto the cheevers section and see that there are 12 chapters in the game – which takes away from the tension considerably. Imagine starting chapter 10 knowing full well that there are two more to go; the tension had just fizzled by then. One of the best things about Resident Evil 4 for me was the fact that I had no idea when/where it was going to end; I was probably only 1/3 of the way through it and I thought I was nearly done with the game.
All in all, this is a game that I can wholeheartedly recommend to anyone that can handle it. It’s a beautiful and solid experience. I can’t wait to pop the game back in a year from now and do it all over again.
89/100
Tyler:
Dead Space is a good game. I’m probably going to give it a few more points than I should, just because it’s at the front of the long line of Christmas releases and I’m ecstatic about it. More points for the non-HUD, responsive handling, zero-g segments of play, the overall style and for putting it in a Sci-fi horror setting. That opening scene where your ship comes about and shows the Ishimura with the planet behind it was breathtaking on a 50″ TV, and I looked forward to more of the same. But in the end, Dead Space falls a little short of greatness, or even really goodness in my opinion, due to the fact that I can not play it without seeing other, better games in its makeup.
The game that is took from most liberally was Bioshock. Arriving in a remote, abandoned community? Everyone dead and signs of turmoil? Traipsing through the Medical Bay and the Green House? It just ran along too many of the same lines for me to look at it as a really cool, original game. Another title it reminded me of was Doom 3. I understand that it’s extremely hard to make a spooky spaceship game that doesn’t look like every other spaceship game in existence, but the similarities go beyond that. Primarily with the monster closets. In Doom it was blocked off rooms in the map that would quickly open with demons jumping out, in Dead Space it’s air vents. The story of tampering with the unknown is another shared idea that is in both games, in Doom it was teleportation and in Dead Space it’s mining. Also, did anyone else think that the kinesis ability was a little too close to the gravity gun? And the regenerating enemies seemed a little close to the ones from RE4?
It just seemed like an easy game to make. Not technically, of course. I can’t write code or anything. It feels like they got a good story idea, gave the game awesome graphics and then just sort of sampled the rest. I get it that games sometimes rely on previously established gameplay gimmicks, and I love the fact that EA is putting out a diverse catalog of games right now. But at the end of the day, the thrill was gone at the halfway point and I just wanted to finish Dead Space so I could get it out of the way. Will I play a sequel if they put one out? You bet.
78/100
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