
We thought that instead of talking about a major release this week like Dragon Ball: Raging Blast, we’d talk about a game that was recently released under the radar. Our take on Call of Duty: Modern Warfare 2 begins now:
Russ:
I’m about halfway through the single player campaign and I’ve played two deathmatch levels. That may not seem like a lot, but it has given me a fair grasp on the game itself. I always tout Halo 3 as being a game that’s seriously worth your money just for its sheer amount of content; but what hinders that game is that it basically features a bunch of great (but not incredible) features. On the other hand, Call of Duty: Modern Warfare 2‘s multiplayer is so incredible that it alone pays for itself. And those are bold words coming from someone who spends most of his time in the single-player world.
Somehow the graphics were improved, which goes a long way in a game like this. Some of the graphics are so good that it tricks my mind into thinking that the environment is real, and it creates a level of immersion that I’ve yet to experience in a multiplayer FPS. The single player campaign seems to have cropped out all non-110% moments, leaving the whole experience feeling like more of a “best of” compilation than a full-fleshed out game. But really, the multiplayer is good enough that I can almost forgive it, and to simply consider it practice for playing online.
Oh, and I figured out what the Russians are saying at the beginning of the airport level (seen in the first trailer): “S nami Bog” = “God is with us”.
Steve:
One of the elements that made the COD4: Modern Warfare single player campaign so memorable was its jaw-dropping set-pieces, which were used to great effect in delivering the game’s narrative in an explosive, cinematic style. Without a doubt, the same can be said for Modern Warfare 2, and thankfully most of the set-pieces hit their mark: I say most of the set-pieces, as I couldn’t help but feel that the infamous airport scene seemed really tacked on; it’s only real purpose to inject some shock value into the game. However, I defy anyone to finish this game without at least cracking a huge grin or a small chuckle over some of the game’s scripted events – Infinity Ward have definitely succeeded in crafting a game which is as tight, polished, and expertly crafted as COD4.
You really don’t have to put in much playing time to realise just how similar Modern Warfare 2 is to COD4; though I would say this is to the game’s detriment at times. As the two games look and play very similarly, it doesn’t seem like there is enough variation in the story to set the two apart. There also seems to be a section in the middle of the solo campaign which feels strangely flat.
Solo campaign aside, the multiplayer seems as solid as you would expect it to be, though I haven’t been able to put in as much time with this as I would have liked as I’ve been having real problems finding matches online. However, I don’t know if this is due to problems with the UK servers, my router, or because my Xbox is on the verge of going supernova, so it seems unfair to criticise the game for this.
Giang:
It’s plainly obvious to see how this will be the best selling game ever. Its myriad of bombastic explosions and set pieces rival any blockbuster action movie. And its multiplayer segment is best in its class. They seemed to have ticked all the right boxes in creating a game that is both gorgeous and fun to play. So why am I coming out feeling a little muddled about it?
I always thought if a developer was going to bring the FPS genre forward in the narrative sense, it would be Infinity Ward. I slightly disappointed to see that they’re focused on upping the visual fidelity and not so much the emotional experience. They trot you around the globe, from crazy ass mission to crazy ass mission and not letting the narrative have any space to develop. What they do give you are those mission briefing screens filled with futuristic vector graphics that feel very removed from the war and terror of the battlefield.
Multiplayer is what we all know and love. A few tweaks including kill streaks and death perks will go a long way into making it even more addictive than the original. The new game mode Spec Ops lays somewhere between single player and multiplayer, where you’re playing side missions with a co-op partner. It definitely feels like the levels have been built with co-op in mind, and I imagine Spec Ops will become a new hook for players wanting something more compact than single player but with that team experience.
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